The UV’s are done and I’m well into the zbrush-stage.
Here’s a render from Zbrush. I’m just trying to to get some kind of cool pose quickly with the transpose-tools within zbrush
(btw, this is not the final pose).
This time I did the UV’s in Headus UV-Layout, it’s an application specifically made for creating high quality UV’s. Check it out on http://www.uvlayout.com/
UV creation can be a very tedious process, but it’s important to do it properly if you plan to paint in 2d. I’m likely going to paint in both 3d and 2d with a combination of blender, gimp and zbrush.
This model took a little over 3 hours to unwrap from start to finish.