Tears of Steel / Project Mango

From march to august 2012 I worked in Amsterdam as a VFX artist on a short film called Tears of Steel. This was the forth open movie project made by the Blender Institute

I did the model, texturing and shading of the Quadbot. Additional modeling by Ian Hubert (lots of details in the face region + lamp) and Jeremy Davidson (he did a part of the back leg)

Here is the banged up variant of the Quadbot.

On this project I had the privilege to work together with the amazing core developers of Blender. So if something went wrong, or if we felt like we needed a new feature in Blender, they could fix it right there on the spot. Best tech support ever 🙂

In addition to that I got to work with great artists from all around the world. We had people from Russia, Australia, USA, Italy, Germany and me (from Norway).

For more info on the project visit this website – http://mango.blender.org/

Rigging test by Jeremy Davidson 


Here’s a few images from the short film.
Below each image is a description of what i did on each shot.

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