My role on this project was as a Principle Environment artist onsite at Rare. I worked a lot together with the concept- and technical artists to help develop Everwild’s in-engine art style during pre-production.

Some of the things I did was:

  • Early test renders to validate the style in 3d.
  • Modeling some of the first environment assets (Trees, rocks, bushes, flowers, mushrooms..).
  • Help set up the early levels with light, atmosphere, grass and general staging.

This was a very special project to work on and I got super happy when I saw how well the trailer got received at XO19.