Welcome to my portfolio!
I wanted to test Cycles with a real environment project. So I recreated a scene from an actual place called Hashima. (click to
I’ve made a quick pose rig and decided to do a proper job weighting this guy. This time I used a technique from Nathan V
Small update. Turntable animation in the link below Hydralisk_sekv3_HD.mp4 (right click+ save as) here’s 2 frames from
I have done a little bit of texture painting and baking + decided to render this project in Octane rendering engine. HereR
The UV’s are done and I’m well into the zbrush-stage. Here’s a render from Zbrush. I’m just trying to
Body retopology-update
Hydralisk retopology update
Hydralisk body update. It’s by far the most time consuming sculptris-model I’ve ever made (approx. 4 days of wor
Here’s the start of my newest project. A Zerg Hydralisk from the Star Craft games. I’m currently retopo-modelling
Just a quick sculpt made for practice. Here’s a demon-sculpt I recently did in Sculptris. I tried to reference a desig