During Project Mango i did a lot of FX work. Lots of breaking stuff, smoke and particles. But no fluids.
So now that Mango is over i decided to spend a bit of time to explore the fluid simulator. I’ve been working at a studio in Oslo for the whole month of October, so i only had time to play with this stuff after work hours.
Update nov 09 2012
Here’s the blend file if you want to play with it:
[vimeo clip_id=”52990029″ width=”720″][/vimeo]
I researched the websites of the other fluid-simulators (like naiad, realflow, pheonix and houdini) just to see how their stuff looks like compared to blenders. I also watched a lot of tutorials on the subject and scoured youtube looking for blender fluid videos.
One thing i realized was that none of the blender fluid examples had foam/spray in them. When you do a water simulation, that is bigger then lets say pouring water in a cup, then you probably will have small droplets being created. If you don’t have that then the scale of the simulation will always look smaller then what it really is. So i spent a lot of time trying to find a good way of rendering foam and small droplets.
It could still be improved, but i’m kinda happy with the results.