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Here’s a tutorial on fracturing dynamic workflow in Blender. It shows one way to break up a wall using boolean operations, how to use the new voronoi cell fracture addon that comes with blender and how to make it all move and react dynamically.
This is the first tutorial i’ve done with sound and i have to say that recording my own voice was incredibly difficult to do! But it was a nice experience and i’m happy to have done it.
I hope you find it useful.
Thanks for watching.
Quick little tip on how to render a SSS-pass with BI and comp it into a Cycles render.
Here’s a timelapse sculpt- and modeling-session where I do a Tauren head. This is a “prototype-tutorial”. So no voice or music, just timelapsed screencapture.
The tutorial is a little over 18 minutes long. I start by making a “concept-sculpt” in Sculptris, then I reduce and export that sculpt to be retopo-modeled in Blender.
This is not what I would consider a “beginners-tutorial”. It’s more just a demo of how I work.
I used CamStudio, Blender and Handbrake to capture, edit and encode this tutorial.
Here’s an old video tutorial that I made a long time ago. It’s very poor quality, but still watchable.
I’m close to finishing my reel, that means I have time to do other stuff. Maybe I’ll make a tutorial 🙂