Small update. Turntable animation in the link below
Hydralisk_sekv3_HD.mp4 (right click+ save as)
here’s 2 frames from the animation
I have done a little bit of texture painting and baking + decided to render this project in Octane rendering engine. Here’s a wip-render I did with the Blender 2.5 connection-plugin for Octane.
For those of you who do not know Octane, it’s a really cool, realistic-type rendering engine that runs on Nvidia graphic-cards. You can check it out on http://octanerender.com.
Btw, I’m going away on a small trip so there won’t be any updates the next 3-4 days.
The UV’s are done and I’m well into the zbrush-stage.
Here’s a render from Zbrush. I’m just trying to to get some kind of cool pose quickly with the transpose-tools within zbrush
(btw, this is not the final pose).
This time I did the UV’s in Headus UV-Layout, it’s an application specifically made for creating high quality UV’s. Check it out on http://www.uvlayout.com/
UV creation can be a very tedious process, but it’s important to do it properly if you plan to paint in 2d. I’m likely going to paint in both 3d and 2d with a combination of blender, gimp and zbrush.
This model took a little over 3 hours to unwrap from start to finish.
Hydralisk body update. It’s by far the most time consuming sculptris-model I’ve ever made (approx. 4 days of work).
This sculpt is going to be used as “snapping-mesh” for future retopology work + further Zbrush sculpting. Good times ahead!
Here’s the start of my newest project. A Zerg Hydralisk from the Star Craft games. I’m currently retopo-modelling this head bust.
Just a quick sculpt made for practice.
Sculptris is a great little free sculpting application. Absolutely perfect for quick concepts and sketches.
get it from Pixologic - http://www.pixologic.com/sculptris/
I just discovered something unexpected. I checked my statistics-overview-system-thing, and apparently “Freedom of Teach” and “Anatomy” was the two leading google-searches directing people to my “old” website. It was via this old image I took of my anatomy echorche sculpture.
So I thought it would be a good idea to have it visible here, in case anyone wants to use it for reference.
PS: I’m still thinking of doing a tutorial, I just don’t know what it should be about yet. I’m taking a little break from projects, so hopefully some kind of “good enough” concept of what to make will reveal itself. We’ll see.
Here’s an old video tutorial that I made a long time ago. It’s very poor quality, but still watchable.
I’m close to finishing my reel, that means I have time to do other stuff. Maybe I’ll make a tutorial