Posts By ktysdal

Custom HDRI environment

For those of you who don’t know, HDRI-environments are 32-bit images that you can use in your 3d scenes as way to more accurately replicate lighting and reflections from a real life set. That makes it perfect for VFX integration work like in the image below

This image is a frame from a short animation I did for my demo reel.

The background plate was shot in 720p with my handheld Panasonic DMC-TZ10 camera. It was rendered in Cycles, with a custom HDRI-environment. Additional passes was rendered with Blender Internal and comped on top, like AO, Shadow and Velocity-passes.

 

I’ve used HDRI’s for years, but I have never actually known exactly how make one from scratch… until now :)

Real life shiny ball to the left, and Computer Generated version of the same scene on the right. That is really cool!

Unfortunately Gimp does not support 32-bit images so I had to use Photoshop to create this. It would be really nice to be able to create this kind of HDRI with open source software. Hopefully Gimp will support 32-bit in the future.

 

Viking Mech Rig

I’ve spent a bit of time organizing all the objects in the scene. Everything is now named properly + fully rigged and should be ready to animate!

Viking Mech screenshot

It’s been a while since my last post. There’s 2 reasons for that. 1st is that I’ve been sick. Nothing serious, but I wasn’t able to work for about 1.5 week. That was very annoying.

 

2nd reason is that I’ve been very busy making a HiRes-model of the Viking Mech from the Starcraft 2 game.

Viking Mech screenshot

Here’s a Blender-screenshot with a “cycles render” on the left + openGL-wireframe to the right.

(click on the image above for HiRes version the screenshot)

I’ll post more about this project later

Hydralisk – update

Here’s an update of the Hydralisk-project. It’s just 1 frame of a short animation that I’m currently rendering.

It’s rendered in Cycles, with additional passes rendered in BI.

QuickTip – SSS in Cycles

http://vimeo.com/30236062
Quick little tip on how to render a SSS-pass with BI and comp it into a Cycles render.

Tauren Head Timelapse

Here’s a timelapse sculpt- and modeling-session where I do a Tauren head. This is a “prototype-tutorial”. So no voice or music, just timelapsed screencapture.

http://vimeo.com/29774128

 

The tutorial is a little over 18 minutes long. I start by making a “concept-sculpt” in Sculptris, then I reduce and export that sculpt to be retopo-modeled in Blender.

This is not what I would consider a “beginners-tutorial”. It’s more just a demo of how I work.

Software:

I used CamStudio, Blender and Handbrake to capture, edit and encode this tutorial.

Hashima animation on vimeo

Small post. I rendered a short camera-animation + compositing breakdown of the project

watch it on vimeo!

http://vimeo.com/29521045

Hashima (exterior Cycles-render)

I wanted to test Cycles with a real environment project. So I recreated a scene from an actual place called Hashima.

(click to watch Hi-Res)

Hashima is an island outside of Japan that was used as a coal mining facility from 1887 to 1974. It’s been completly abandoned since then. You can read more about it here:

http://www.artificialowl.net/2008/08/hashima-island-or-gunkanjima-nagasaki.html

 

I used Cycles as main-renderer. Additional passes like volumetrics, ID-pass, AO and Mist was rendered in BI and composited in.

The ivy was made with  the IvyGen addon, the rest was modelled manually.

Hope you like it!

 

Hydralisk WIP 08 – Weight Painting + Pose Rig

I’ve made a quick pose rig and decided to do a proper job weighting this guy.

This time I used a technique from Nathan Vegdahl’s Mammoth weighting-tutorial. Follow the link bellow if you want to know more about that.

Nathan’s Mammoth tutorial

I’m not currently planing on making an animation, but in theory I could reuse this “Pose Rig-weighting” and make a full Animation-Rig with that.

Bellow you can see a 2 poses, the right one is just to show that he is in fact quite flexible.

 

 

Hydralisk WIP 07 – turntable animation

Small update. Turntable animation in the link below

Hydralisk_sekv3_HD.mp4 (right click+ save as)

here’s 2 frames from the animation