I’m sorry for not putting out any new work on this blog. Twitter and Tumblr is filling in my need for sharing all my random drawings, painting and cg stuff:
so if you want to follow what i’m up to then you are more then welcome to follow me on either one of those.
i’ve now moved from beautiful, idyllic Stadsbygd/Norway(see image above) to beautiful and idyllic Viborg/Denmark (see image bellow).
i’m about to start a bachelors degree, studying Computer Graphics Arts, at “The Animation Workshop” here in Viborg (http://www.animwork.dk/en/).
I have to admit that is does feel a bit strange to go back to school as a student. I started doing CG almost 10 years ago, and I’ve been working professionally for about 5 years now, so going back to school is indeed strange. But a few months back i learned about this school (this was 1.5 month before the
admission deadline), and i realized that even though i had never heard about the school itself, i did recognize a lot of the student productions:
Like Saga of Biorn,
The last few weeks has been quite busy for me. I finished the Tauren Marine model, and it was received really well. It got featured in the header on two different websites + it also got a place in the permanent gallery over at blenderartist.org. Very cool indeed.
I also finished a first version of my 2013 demo reel and did a redesign of this website. In addition to that I was asked to write an interview by two different websites. That was really cool. I’ve never been interviewed before.
oh! And one more thing. I wrote some tips for an upcoming issue of 3d Artist magazine. That magazine should be packed with blender-goodies, so if you are a blender-fan then you probably want to get your hands on that one.
The interview on BlenderCookie (interview in English) – BlenderCookie is one of the best tutorial-sites for Blender.
and Spetakkel.org (in Norwegian) – this is a Norwegian-online-magazine for creative people.
(Update: Added more paintovers for the rifle and his back)
This is my attempt at doing paintovers. This is something I did quite a lot of when I made the Quadbot for Tears of Steel.
It’s been a while since i did a big modeling project. So i decided to get back in shape by modeling the Tauren Marine from the game Star Craft. The goal is to make a high quality character to put on my 2013 demo reel.
I actually started the Tauren Marine project over a year ago by sculpting and retopologizing his head. That was in September 2011, but at that time i had no chance of finishing the character. But now i do 🙂
The Tauren Marine is a Easter Egg in the game Star Craft 2. My main reference for this model is a concept drawing by Samwise Didier (art director at Blizzard). You can watch the concept art and get more info on the Tauren Marine at the link bellow:
During Project Mango i did a lot of FX work. Lots of breaking stuff, smoke and particles. But no fluids.
So now that Mango is over i decided to spend a bit of time to explore the fluid simulator. I’ve been working at a studio in Oslo for the whole month of October, so i only had time to play with this stuff after work hours.
Update nov 09 2012
Here’s the blend file if you want to play with it:
[vimeo clip_id=”52990029″ width=”720″][/vimeo]
I researched the websites of the other fluid-simulators (like naiad, realflow, pheonix and houdini) just to see how their stuff looks like compared to blenders. I also watched a lot of tutorials on the subject and scoured youtube looking for blender fluid videos.
One thing i realized was that none of the blender fluid examples had foam/spray in them. When you do a water simulation, that is bigger then lets say pouring water in a cup, then you probably will have small droplets being created. If you don’t have that then the scale of the simulation will always look smaller then what it really is. So i spent a lot of time trying to find a good way of rendering foam and small droplets.
It could still be improved, but i’m kinda happy with the results.
When i started 3d i also felt it was natural to study anatomy. So when i got my first job doing 3d i then spent my first salary on this guy-> http://www.anatomytools.com/male-figure-student-model-1-p13.php
Since then i always wanted to make a digital sculpt of him. 5 years later i finally had time to do just that 🙂
He’s still work in progress. I’m not a 100% sure if i’m going to finish him because i know its going to take a very long time to get him to a final state.
I used sculptris to start, then i moved it over to zbush (used qmesher to retopo).