Fluids with foam/spray

During Project Mango i did a lot of FX work. Lots of breaking stuff, smoke and particles. But no fluids.

So now that Mango is over i decided to spend a bit of time to explore the fluid simulator. I’ve been working at a studio in Oslo for the whole month of October, so i only had time to play with this stuff after work hours.

Update nov 09 2012

Here’s the blend file if you want to play with it:



[vimeo clip_id=”52990029″ width=”720″][/vimeo]

I researched the websites of the other fluid-simulators (like naiad, realflow, pheonix and houdini) just to see how their stuff looks like compared to blenders. I also watched a lot of tutorials on the subject and scoured youtube looking for blender fluid videos.

One thing i realized was that none of the blender fluid examples had foam/spray in them. When you do a water simulation, that is bigger then lets say pouring water in a cup, then you probably will have small droplets being created. If you don’t have that then the scale of the simulation will always look smaller then what it really is. So i spent a lot of time trying to find a good way of rendering foam and small droplets.

It could still be improved, but i’m kinda happy with the results.


  1. Reply
    Tom November 8, 2012

    Great example. Can you elaborate on the setup and compositing? I would love to see a blend.

    • Reply
      ktysdal November 8, 2012

      sure, i can share the blend file and put a link here. The file is at a different computer, so i wont do that today.

    • Reply
      ktysdal November 9, 2012

      Okey, the file is in the post. Let me know if it works or not.

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